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Portfolio

I’m a 3D generalist helping brands and creatives bring ideas to life through striking visualisations. From social media animations, product renders, and experimental visuals, I explore how 3D can capture attention and tell stories in new ways. Click on the projects below to see more of my work and process.

As part of the rebrand for Golfslag, I was asked to create an animation that demonstrated this change. During this process, I drew inspiration from an earlier project that I'd done for SLAPS creative. With the concept in place, I created this animation from modelling to sound design and everything in between.

Golfslag

Software used: Blender, Premier Pro

Studio___5teen / Joram Steen has been creating detailed 3D models to support the internal workflow at Filling Pieces. I have had the pleasure of helping visualize his work through different compositions - focusing on materials, lighting, and composition to bring the design to life.

Filling Pieces

Software used: Cinema4D, Photoshop

At SLAPS, I contributed to the launch of Royal Enfield’s first electric bikes by working on a series of 3D teaser animations. My role focused on modelling, texturing, and animation, helping to bring to life concepts developed by the directors — from a bike descending from space to logo reveals and city-scale shadows. This project gave me hands-on experience in executing high-end visuals while also exposing me to the collaborative process of art direction, storyboarding, and client communication.

Royal Enfield (SLAPS)

Software used: Cinema4D, Blender, After Effects, Fspy

This animation combines VFX with clothing animation to promote the launch of Soet’s new collection. To capture attention on social media, we created a surreal scene of an oversized clothing rack moving through the streets of Rotterdam — the city where the brand was founded. The result is a playful yet striking visual that connects Soet’s identity to its roots while sparking curiosity online.

Soet

Software used: Cinema4D, Marvelous Designer, After Effects

For this animation, I was asked to translate SLAPS’ brand identity into a dynamic reel format suitable for social media. The goal was to create a piece that not only reflected the studio’s visual language but also stood out in the fast-paced, attention-driven context of digital platforms. I was given full creative freedom in both art direction and overall execution, which allowed me to experiment with motion, rhythm, and composition. This resulted in an animation that stayed true to SLAPS’ identity while showcasing it in a fresh, engaging way tailored for online audiences.

SLAPS Creative

Software used: Blender

This project was an exercise in integrating 3D objects into existing footage, focusing on realism, scale, and perspective. For this animation, I modelled a Chanel lipstick and placed it directly onto a city street, experimenting with how lighting, reflections, and shadows could make the object feel naturally embedded within the filmed environment. The challenge was not just technical — aligning camera tracking and projection with the movement of the footage — but also creative, exploring how a familiar luxury item could transform the mood of an everyday urban scene.

R&D

Software used: Blender, After Effects, Fspy

These visuals were created as part of a personal exploration to expand my technical knowledge in 3D. The focus was on elevating the use of textures and fine detail, while transforming everyday objects — in this case, cocktails — into striking and visually engaging compositions. The project allowed me to push realism and creativity simultaneously, experimenting with how light, material, and form can turn the ordinary into the extraordinary.

R&D

Software used: Cinema4D, Photoshop

These visuals are the first outcomes of an ongoing personal project in which I am developing a full set of visuals and a concept advertisement for Richard Mille. The aim of this project is to explore how the brand’s bold, high-tech identity can be translated into striking imagery and storytelling, while also pushing my own creative and technical skills in visual design and advertising.

R&D

Software used: Blender, Cinema4D

Inspired by a photo of Peggy Gou on Instagram, I recreated her and her outfit in 3D, transforming the reference into fashion-driven, magazine-style visuals. This project was both a technical exercise in character and clothing modelling, and a creative exploration of how digital tools can capture the aesthetics of contemporary fashion imagery.

R&D

Software used: Marvelous Designer, Cinema4D, Blender, Photoshop

Driven by my love for fashion, I set out to push the boundaries of 3D design by creating a conceptual piece of clothing presented as part of a fictional digital edition of Vogue. The project allowed me to merge fashion aesthetics with digital experimentation, exploring how virtual garments can be imagined, styled, and showcased in a high-fashion editorial context.

R&D

Software used: Marvelous designer, Cinema4D, Photoshop

During my time at SLAPS, I was asked to help visualise non-visual projects so they could be presented effectively on the studio’s website. A good example is this visual for EB Research. SLAPS had developed a new visual identity for the organisation but faced the challenge of showcasing the project online in a way that both highlighted the identity work and remained true to SLAPS’ own style. I created a visual solution that bridged this gap, making the project tangible and engaging for the website audience.

EB Research (SLAPS)

Software used: Blender, Photoshop

This project investigates how fashion houses can extend the emotional impact of storytelling beyond the runway. While shows create powerful, immersive moments, their influence rarely translates to retail environments. I explored how hologram-like effects could transform shop windows into collective immersive experiences, allowing customers to feel the same narrative energy as during the runway.

To communicate these insights, I created a short film that uses storytelling to visualise the data and sentiments gathered from user-testing. The film demonstrates how conventional store windows are often overlooked, while the proposed design commands attention and fosters stronger emotional connection. In doing so, it bridges the gap between the fleeting magic of the runway and the everyday reality of retail.

TU/e

Software used: Unreal Engine, Cinema4D, Marvelous Designer, Photoshop, Illustrator

For this project, I collaborated with Contra Creative to visualize the urban development of the city of Helmond. Starting from basic illustration drafts of potential building plans, I recreated the proposed architecture in 3D and seamlessly integrated it into drone footage of the area. By combining precise scaling with a range of visualization techniques and software, I was able to present an accurate and engaging projection of Helmond’s future cityscape.

Contra Creative

Software used: Blender, Cinema4D, Fspy, After Effects

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